For optimal performance, make sure you are using the latest drivers for your GPU and ensure your game is up to date. Restart Steam or the Epic Games Store client and check the downloads section to make sure you have the latest version.
Performance Tuning
Marvel's Spider-Man 2 offers a broad range of settings that can be used to tweak graphical fidelity and performance. These settings are accessible from the menu before starting the game and from the options menu while pausing the game.
DISPLAY MENU
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Monitor
Select the monitor the game should be displayed on.
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Window Mode
Switches between Fullscreen, Windowed Mode and Exclusive Fullscreen.
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Display Resolution
Changes the display resolution for the game. Keep the selected resolution equal to the resolution of your monitor for the best image quality. Higher resolutions require more GPU power.
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Aspect Ratio
Changes the current aspect ratio of the game. This can be used to simulate a wider or more narrow view of the game than the native aspect ratio of your display.
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Refresh rate
Sets the refresh rate used by your display device. Can only be adjusted when using Exclusive Fullscreen.
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VSYNC
Enabling VSYNC synchronizes the rate at which new frames are delivered to the screen by the game, preventing tearing.
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NVIDIA Reflex Low Latency
NVIDIA Reflex reduces system latency and increases PC responsiveness. When enabled, NVIDIA Reflex will reduce latency from the GPU. Boost mode will try to also reduce latency from the GPU.
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Brightness
Adjust the brightness. The 0 setting is the darkest and the 100 setting is the brightest.
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Contrast
Adjust the contrast intensity of the image. The 0 setting is the lowest and 10 setting is the highest.
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HDR
Toggle between displaying the game in HDR or SDR. This option can only be toggled when HDR is already enabled in Windows.
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HDR Max Luminance
Adjust the maximum luminance produced by the game in HDR mode. Measured in nits.
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HDR Paper White
Adjust the base luminance of a white surface when the game is displayed in HDR mode. Measured in nits.
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Frame Generation
Frame Generation generates additional frames using the data of the current and previous frames. DLSS Frame Generation requires a GeForce RTX 40 or 50 series graphics card.
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Max Generated Frames
The maximum amount of frames the selected frame generation method may generate.
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Upscale Method
Allows switching between multiple anti-aliasing and upscaling algorithms. These are used both to provide improved visuals as well as to improve performance. This includes Insomniac Games' Temporal Injection, NVIDIA DLSS, AMD FSR and Intel XeSS. Use the options below to set a quality level, including the ability to set a minimum framerate and automatically adjust quality.
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Upscale Quality
Select the desired quality mode for the upscaling algorithm. Higher quality options use a higher intermediate rendering resolution, while high performance options use a lower resolution but will allow for higher framerate. Will always be set to Dynamic when a Dynamic Resolution Scaling target is set in the option below.
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Upscale PresetChoose between the different algorithms to handle your upscaling, only available for DLSS upscaling and ray reconstruction. The new Transformer model offers more image stability, less ghosting, and improved anti-aliasing than the Legacy model which may offer better performance depending on the GPU.
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Upscale Sharpness
Adjusts the sharpness of the selected upscaling technique.
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Dynamic Resolution Scaling
Can be used to set a target frame rate which the game will aim to accomplish, by automatically adjusting internal rendering resolution to achieve the best visual quality while maintaining frame rate. The target framerate does not include any generated frames by a frame generation technique.
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Anti-Aliasing
Techniques to smooth out geometry edges.
GRAPHICS MENU
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Preset
Pre-defined graphics settings for various levels of performance.
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Texture Quality
Higher settings allow for more memory and video memory to be used for textures, allowing for higher detail textures to be used.
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Texture Filtering
Higher quality filtering improves texture quality when viewing at an angle, lower quality can improve GPU performance.
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Shadow Quality
Higher quality adds more detail to the shadows, lower quality reduces the cost on the GPU.
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Ambient Occlusion
Darkens creases and corners in the game in order to add depth.
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Screen Space Reflections
Enable or disable screen space reflections.
Ray Tracing
Raytracing is available on compatible hardware. Enabling raytracing has a big impact on both CPU and GPU performance. The combination with upscaling options can improve performance.
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Raytracing Preset
Pre-defined raytracing settings for various levels of performance.
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Ray-traced Reflections
Enables the use of raytracing hardware to create realistic real-time reflections that properly represent both off-screen objects and objects that are moving. This can be quite expensive especially at higher settings.
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Ray-traced Interiors
Enables the use of raytracing hardware to create more realistic and animated interiors in buildings.
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Ray-traced Shadows
Enables the use of raytracing hardware to create more realistic and detailed shadows for the sun.
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Ray-traced Ambient Occlusion
Enables the use of raytracing hardware to create more realistic ambient occlusion which darkens creases and corners in the game in order to add depth.
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Raytracing Geometry Detail
Allows adjusting of the quality of the meshes for raytracing, resulting in more realistic raytracing effects. This setting will be locked to the very high if ray-traced shadow or ray-traced ambient occlusion are enabled.
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Raytracing Object Range
Allows adjusting the range at which objects are considered for raytracing. Lower values can be used to reduce the CPU work needed to prepare for raytracing, and will help avoid the CPU becoming a bottleneck.
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DLSS Ray Reconstruction
DLSS Ray Reconstruction tries to achieve more detailed lighting by denosing the enabled raytracing features while upscaling your frame. It is recommended to use the LEGACY model when running on a GeForce RTX 20 or 30 series graphics card and the TRANSFORMER model on newer GeForce RTX cards. Note that while having this feature enabled, your upscale method is locked and certain raytracing effects have limited options.
Geometry settings
Marvel's Spider-Man 2 offers a range of geometry settings, that control the amount and detail of objects visible on screen. Lowering these settings can improve performance in the open world.
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Level of Detail
Higher quality increases the distance at which objects fade to a lower detail level. Lower quality decreases this distance, improving GPU and CPU performance.
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Traffic Density
Adjusts the amount of cars driving through the city. Lower values can help reduce CPU bottlenecks. After adjusting it the setting will gradually take effect as you traverse through the city.
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Crowd Density
Adjusts the number of pedestrians traversing the city. After adjusting it the change will gradually take affect as you keep moving through the city. Lower values can help reduce CPU bottlenecks, as well as allow for faster rendering on the GPU.
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Hair Quality
Adjust the density and the curvature of characters hair.
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Weather particle quality
Adjust the quality of the weather particle effects throughout the game.
Camera Effects
Marvel's Spider-Man Remastered offers a range of camera effects to customize the look of the game. Most of these settings do not have a big impact on performance and can be configured to taste.
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Depth of Field
Simulates the camera effect of having only a certain part of view in focus.
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Bloom
Allows bright spots on the screen to bleed light onto their surrounding area.
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Lens Flares
Enable to allow bright lights to create internal reflection and scattering artifacts as if viewed through a camera lens.
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Chromatic Aberration
Enables Chromatic Aberration, which simulates real-world lens distortion effects.
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Vignette
Enables the Vignette effect which darkens the image towards the edges of the screen to simulate camera lens behavior.
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Motion Blur Strength
Makes movement appear smoother by blurring geometry along the direction it is moving.
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Field of View
Increases or decreases the camera viewing angle by the selected percentage.
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Film Grain Strength
Controls the amount of film grain that is simulated, to create a film-like distortion effect.
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Sharpness
Adjusts the sharpness of the in-game tonemapping. Higher values will increase detail clarity.
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Fullscreen Effects
Turn ON or OFF fullscreen visual effects during gameplay, such as lens flare, heat shimer, on camera rain droplets, and gas effects.
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Screen Shake
Turn screen shake ON or OFF during gameplay.