For optimal performance, make sure you are using the latest drivers for your GPU and ensure your game is up to date. Restart Steam or the Epic Games Store client and check the downloads section to make sure you have the latest version of the game.
Memory speed can impact performance. Make sure your memory is configured to run at its optimal speed using the embedded XMP (Intel systems) or EXPO (AMD systems) profiles, if applicable.
System requirements
Keep in mind the minimum system requirements listed below. The minimum specs are aimed at running the game with the Very Low preset in a resolution of 1280 x 720 pixels with an average frame rate of 30 FPS. The recommended specs are aimed at Medium settings with a resolution of 1920 x 1080 pixels and an average frame rate of 60 FPS.
- MINIMUM
- OS: Windows 10 64-bit (version 1909 or higher)
- Processor: Intel Core i3-8100 or AMD Ryzen 3 3100
- Memory: 8 GB
- Graphics: NVIDIA GeForce GTX 960 or AMD Radeon RX 470
- DirectX: Version 12
- Storage: 75GB available HDD space (SSD recommended)
- RECOMMENDED
- OS: Windows 10 64-bit (version 1909 or higher)
- Processor: Intel Core i5-8400 or AMD Ryzen 5 3600
- Memory: 16 GB
- Graphics: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700
- DirectX: Version 12
- Storage: 75GB available SSD space
For recommendations on system specifications for higher resolutions, higher graphical presets and ray-tracing, please refer to the infographic below (click here to enlarge):
Ray-tracing settings and recommendations
Ray-tracing settings are controlled independently from graphics presets. By default, ray-tracing is turned off. When turning on ray-tracing features, keep in mind that these are GPU and CPU heavy and are aimed at users with high-end hardware.
Our ‘Amazing Ray-tracing' and ‘Ultimate Ray-tracing' recommendations are based on the use of ray-traced reflections in combination with the High graphics preset. Both ray-traced shadows and ray-traced ambient occlusion are new additions to the PC version of the game and require additional processing power. Upscaling technology like DLSS or FSR is recommended when combining these settings. DRS (Dynamic Resolution Scaling) can be used in tandem with these technologies to target a specific frame rate.
For compatible AMD Radeon GPUs, ray-tracing is available in game version v1.808.0.0 or newer, when using AMD Software: Adrenalin Edition 23.10.23.03 or later.
Performance Tuning
Ratchet & Clank: Rift Apart on PC offers a broad range of settings that can be used to tweak graphical fidelity and performance. These settings are accessible from the menu before starting the game and from the options menu while pausing the game.
DISPLAY MENU
- Monitor
Select the monitor the game should be displayed on. - Window Mode
Switches between Fullscreen, Windowed Mode and Exclusive Fullscreen. - Display Resolution
Changes the display resolution for the game. Keep the selected resolution equal to the resolution of your monitor for the best image quality. Higher resolutions require more GPU power. - Aspect Ratio
Changes the current aspect ratio of the game. This can be used to simulate a wider or more narrow view of the game than the native aspect ratio of your display. - Refresh rate
Sets the refresh rate used by your display device. Can only be adjusted when using Exclusive Fullscreen. - VSYNC
Enabling VSYNC synchronizes the rate at which new frames are delivered to the screen by the game, preventing tearing. The Half Refresh Rate option limits the frame rate to half the refresh rate, to allow for a more consistent frame rate in situations where the full refresh rate can not consistently be reached. - NVIDIA Reflex Low Latency
NVIDIA Reflex reduces system latency and increases PC responsiveness. When enabled, NVIDIA Reflex will reduce latency from the GPU. Boost mode will try to also reduce latency from the GPU. This option is only available on NVIDIA RTX GPUs. - Brightness
Change the brightness of the game. - HDR
Toggle between displaying the game in HDR or SDR. This option can only be toggled when HDR is already enabled in Windows. - HDR Max Luminance
Adjust the maximum luminance produced by the game in HDR mode. Measured in nits. - HDR Paper White
Adjust the base luminance of a white surface when the game is displayed in HDR mode. Measured in nits. - Contrast
Adjust the contrast intensity of the image. - DLSS Frame Generation
NVIDIA DLSS Frame Generation uses AI to render additional frames without compromising image quality or responsiveness. This feature requires a GeForce RTX 40 series graphics card. - Upscale Method
Allows switching between multiple anti-aliasing and upscaling algorithms. These are used both to provide improved visuals as well as to improve performance. This includes Insomniac Games' Temporal Injection, NVIDIA DLSS, AMD FSR 2.1 and Intel XeSS. Use the options below to set a quality level, including the ability to set a minimum framerate and automatically adjust quality. - Upscale Quality
Select the desired quality mode for the upscaling algorithm. Higher quality options use a higher intermediate rendering resolution, while high performance options use a lower resolution but will allow for higher framerate. Will always be set to Dynamic when a Dynamic Resolution Scaling target is set in the option below. - Upscale Sharpness
Adjusts the sharpness of the selected upscaling technique. - Dynamic Resolution Scaling
OFF, 30, 45, 60, or higher if your screen supports it. Can be used to set a target frame rate which the game will aim to accomplish, by automatically adjusting internal rendering resolution to achieve the best visual quality while maintaining frame rate. - Anti-Aliasing
Techniques to smooth out geometry edges. The default setting is TAA, or Temporal anti-aliasing. You can also disable this setting, or choose SMAA.
GRAPHICS MENU
- Preset
Select from a range of pre-defined graphics settings for various levels of performance, with the choice of: Very Low, Low, Medium, High and Very High. This changes the settings below. Higher presets offer better image quality but require more CPU and GPU power. - Texture Quality
Choose between Low, Medium, High and Very High. Higher settings improve the visual quality of textures, but require more video memory. - Texture Filtering
Select between Trilinear, 2x, 4x, 8x, 16x Anisotropic. Higher quality filtering improves texture quality when viewing at an angle, lower quality can improve GPU performance. - Shadow Quality
Select between Very Low, Low, Medium, High, Very High. Higher quality adds more detail to the shadows, lower quality reduces the cost on the GPU. - Ambient Occlusion
Darkens creases and corners in the game in order to add depth. Choose between Off, SSAO, HBAO+ and XeGTAO. - Screen Space Reflections
Enable or disable screen space reflections.
Ray-tracing Settings
Ray-tracing is available on compatible hardware. Enabling ray-tracing has a big impact on both CPU and GPU performance. We recommend using upscaling options and dynamic resolution scaling when combining multiple ray-tracing effects. - Ray-traced Reflections
On or Off. Enables the use of raytracing hardware to create realistic real-time reflections that properly represent both off-screen objects and objects that are moving. This can be quite expensive especially at higher settings. - Ray-traced shadows
Medium, High, Very high or Off. Enables the use of raytracing hardware to create more realistic and details shadows from natural light sources. - Ray-traced ambient occlusion
Medium, High, Very high or Off. Enables the use of raytracing hardware to create more realistic ambient occlusion which darkens creases and corners in the game in order to add depth. - Reflection Resolution
Adjusts the number of rays used to render the reflections. The Very High reflection resolution can have a significant impact on frame rate, especially when combined with a high display resolution, and is only recommended on high-end GPUs or at lower display resolutions. - Object Range
Allows adjusting the range at which objects are considered for raytracing. Lower values can be used to reduce the CPU work needed to prepare for raytracing, and will help avoid the CPU becoming a bottleneck.
Geometry settings
Ratchet & Clank: Rift Apart on PC offers a range of geometry settings, that control the amount and detail of objects visible on screen. Lowering these settings can improve CPU and GPU performance. - Level of Detail
Higher quality increases the distance at which objects fade to a lower detail level. Lower quality decreases this distance, improving GPU and CPU performance. - Traffic Density
Adjusts the amount of cars driving through the city. Lower values can help reduce CPU bottlenecks. After adjusting it the setting will gradually take effect as you traverse through the city. - Hair Quality
Adjust the density and the curvature of characters hair. - Weather particle quality
Adjust the quality of the weather particle effects throughout the game. - Phantom Dash Effect
Turn On or Off the trail effects when using Phantom Dash.
Camera Effects
Ratchet & Clank: Rift Apart offers a range of camera effects to customize the look of the game. - Depth of Field
Simulates the camera effect of having only a certain part of view in focus. - Bloom
Allows bright spots on the screen to bleed light onto their surrounding area. - Chromatic Aberration
Enables Chromatic Aberration, which simulates real-world lens distortion effects. - Vignette
Enables the Vignette effect which darkens the image towards the edges of the screen to simulate camera lens behavior. - Motion Blur Strength
Makes movement appear smoother by blurring geometry along the direction it is moving. - Field of View
Increases or decreases the camera viewing angle by the selected percentage. - Film Grain Strength
Controls the amount of film grain that is simulated, to create a film-like distortion effect. - Sharpness
Adjusts the sharpness of the in-game tonemapping. Higher values will increase detail clarity. - Fullscreen Effects
Turn On or Off fullscreen visual effects during gameplay such as lens flare, heat shimmer, on camera rain droplets and gas effects. - Screen Shake
Turn screen shake On or Off during gameplay.